MonsterCare

by Housefolk

Development Status: VERTICAL SLICE

A more advanced prototype is developed, incorporating early art, design, and core gameplay mechanics. A vertical slice is produced to demonstrate a polished, playable snapshot of the game.

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FACTS

Title: MonsterCare
Studio: Housefolk
Genre:
Simulation
Planned release: 2026
Platform: PC, Consoles
Looking for: Publisher, producer

DESCRIPTION

MonsterCare is a cozy management-simulation game that puts you in the shoes of a rookie owner of a wellness resort for monsters.

Two Point Hospital meets Spirited Away — here you are tasked with constructing and managing your own resort, and providing the monsters with a much needed respite from their stress-filled lives!

UNIQUENESS

MonsterCare stands out with its unique blend of monster-themed wellness and cozy management gameplay. Our unfair advantage lies in:

 

  • A charming, diverse cast of lovable monster characters with distinct wellness needs
  • Deep yet accessible hospitality gameplay
  • A heartwarming narrative that explores self-care and empathy across different monster cultures

ACHIEVEMENTS

  • Received concept and demo grant funding from AVEK Audiovisual Culture Fund of Finland
  • Collected ~1000 Steam wishlists
  • Won second place during Big Indie Pitch at PG Connects Helsinki 2023

ABOUT THE TEAM

housefolk

The Studio

We are Housefolk, a tiny-yet-mighty game studio of two, set out to make cozy simulation games that are accessible and fun for everyone 🙂

We have more than 15 years of experience in the games industry between us, and we have worked on some cool games for PC and mobile, such as Space Engineers, Loona, Cities: Skylines 2 and Sunshine Days. One fateful day we decided to team up and make a long time idea of ours a reality!

The Game Hub

LGIN has helped us tremendously during our first steps as a studio, and we probably wouldn’t be kicking still without their support and encouragement.

Studio Contact: Nick Sukharichev

Business mentor: Suvi Kiviniemi

Use this form to contact the team:

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SCREENSHOTS

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